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Tribal wars log in
Tribal wars log in








tribal wars log in

And since you will have a bit more time to build your village. So indirectly those top 25 players will come near you. He will not gift the village to you, he will gift the village to one of those top 25 players. My idea and why I do not agree with the suggestion is because I think that the suggestion indirectly promotes favor exchanging like "let me live and I will gift the village to you". Hello Jager, sure you totally have the right to disagree with my opinion and I respect that. My biggest problem with the suggestion is that indirectly the suggestion promotes this shady economy of exchanging favors which I don't like. My biggest problem with the suggestion is not flag farming since the player can do that even without the suggestion, just on a smaller scale. If you manage to get a decent amount of villages on a casual world you can do really good flag farming like 2-3k flags per month and much faster also then what the suggestion says. IMO at the end, this suggestion will increase the food for the good players instead of increasing the competition and making the world more exciting/vivid.Īnyone who wants to do flag farming can do so already in casual worlds. An economy of exchanging favors which I don't like. The thing with flag/pp farmers is that they create a shady economy. Worse of all is though, that flag farmers will become like pp farmers. More and more flag farmers will play a world even when they know they don't have a chance to win just for the flags.

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More and more "dumb" players will play just to log in once a day so they can get the free flags. In the short term, the players count will increase but it will come at the cost of quality. This player will keep having his only village nobled, over and over again but he will keep playing because he wants the free flags which he gets just by logging in. This player is an easy target for anyone. Log in and you will get rewarded and If you keep logging in for a week with a flag. Just stick around, no matter how many times you get nobled, no matter if you do something in-game or not, just log in. The player is not being incentivized but he is not being stopped from restarting either (unless the world has reached endgame scenario). Right now nothing is stopping a player that has lost his only village to restart again in the same world. There are a lot of ways to change things up - for example there could be points or od based multipliers aswell to get more activity, but you get the main idea so lets discuss! Imo green flags are ideal, because they will be a big help for newer players, while for anyone playing seriously and for a long time this will be nice, perhaps worth the couple minutes to keep logging in but nothing special. So for example month 3 you would be getting 3 random green flags every week.Įveryone knows new players are at a somewhat large disadvantage when it comes to flags.

tribal wars log in

Multiplier - (imo this is needed to keep players interested and to keep logging and making new villages after getting nobled.) - after each month of logging in every single day you get a +1x multiplier on your flags. Players logging in every single day for a week should get a random green flag as a reward. So we all wanna see larger worlds right? One way to make that happen is giving players incentive to make new villages even after getting nobled multiple times, or even if they aren't looking to seriously play the world anyomre.










Tribal wars log in